An Xbox controller with a built-in braille display is Microsoft’s latest gaming accessibility play
By Editor - Mon May 06, 1:12 pm
Microsoft has been leaning into accessibility in gaming lately, most visibly with its amazing Adaptive Controller , and a new patent suggests another way the company may be accommodating disabled gamers: an Xbox controller with a built-in braille display. As you might expect, it’s already quite hard for a visually-impaired gamer to play some games, and although that difficulty can’t be entirely alleviated, there are definitely things worth doing. For instance: the text on screen that sighted people take for granted, documenting player status, items, onscreen dialogue or directions — how could these be read by a low-vision gamer who might be able to otherwise navigate the game world? Microsoft’s Xbox Adaptive Controller is an inspiring example of inclusive design In many circumstances a screen reader is what a visually-impaired person would use to interact with this kind of data, but often that text is relayed to them in audio form, which is far less appealing an option when you’re in-game. Who wants to have a computer voice reading off your armor levels and inventory burden while you’re trying to take in the ambient environment? There are already some braille display accessories for this kind of thing, but there’s nothing like having support direct from your console’s designer, and that’s what Microsoft has demonstrated with its patent for a braille-enabled controller. The patent was filed last year and just recently became public, and was soon spotted by German tech site Let’s Go Digital ; there have been no official announcements, though the timing is favorable for an E3 reveal. That said patents don’t necessarily represent real products in development, though in this case I think it’s worth highlighting regardless.