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Wētā FX talks all things ‘The Last of Us,’ including the iconic bloater and giraffe scenes  

By Editor - Fri Mar 17, 6:32 am

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“Nobody does creature work the way Wētā does,” Craig Mazin, co-creator of HBO’s “ The Last of Us ,” said in the official podcast for the video game adaptation series. If you’d had a chance to watch the bloater scene from episode five, then you most likely agree with him. It makes sense that HBO approached Wētā FX to be a lead vendor for the creature work. Formerly known as Weta Digital , the New Zealand-based digital visual effects company has worked on some of the most well-known franchises like “The Lord of the Rings,” “King Kong” and “Avatar.” In fact, the team recently won an Oscar for Best Visual Effects in “Avatar: The Way of Water.” TechCrunch spoke with VFX supervisor Simon Jung and animation supervisor Dennis Yoo, who talked about the teams’ contributions to the HBO series, which included digitally recreating the prosthetics of the live-action bloater, creating computer-generated (CG) animals and transforming sets to make it look overgrown with plant life and cordyceps fungus. The company also digitally replaced the live-action clickers in episode two and the clicker child character in episode five.

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Wētā FX talks all things ‘The Last of Us,’ including the iconic bloater and giraffe scenes

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